Course 1: Matatalab Lite helps educators learn how to use Matatalab Lite package and apply its related curriculum in their own classroom. Additionally, educators can also learn how to use activities and create their own. In the final lesson, educators will need to finish a final quiz to get the certificate of finishing this course. Details will be provided in the lessons' page.
1. Lesson Objectives: Understand different components' functions in Matatalab Lite, understand how to pair different parts, understand different modes in Matatalab Lite.
2. Time: 30 mins
3. Language: English
4. Format: Completely Online
5. Level: Beginner
1. Introduction Video
2. What's Included
3. Get Started Quickly
4. Control Mode
5. Coding Mode
6. Sensor Mode
7. Q&A
In Matatalab Lite, these are included:
1. MatataBot
2. Matatalab Figure Component
3. Controller
4. Lite Map
5. USB-C Cable
6. Matatalab Lite User Guide
7. Warm-Up Booklet
8. Challenge Booklet
9. Themed Sticker
3.1 Three Modes:
Control Mode; Coding Mode; Sensor Mode
3.2 How to Pair:
Press Power Button for 3 seconds to turn on the controller and MatataBot and they will pair automatically, when they pair successfully, there will be a "Ding" tone, both indicator lights will turn blue and stay on.
3.3 Modes Switch:
You can use the toggle button on the side of the controller to toggle between modes. From left to right are the control mode, coding mode, sensor mode.
4.1 Basic Control:
In Control Mode, students can use the buttons on the controller to control MatataBot move forward, move backward, turn left, and turn right. The music button can make MatataBot play random music, press the clear button to stop the music.
4.2 Hidden Features:
In Control Mode, there are several hidden features students can explore. The first is that students can press and hold the play button to finish a gyro control. Rotating the controller left or right will allow MatataBot to turn left or right, while rotating the controller forward or backward can make the robot move forward and backward. The second hidden feature is color detection, where students can press and hold the music button and play different sounds based on the different colors detected by the color sensor on the controller. The last one is that students can press and hold the clear button and shake the controller to play a racing game. The faster you shake, the faster MatataBot will move.
How to use:
In Coding Mode, students can send a program to MatataBot by pressing the buttons on the controller to input commands. There are specific lights on the controller (ie. Green, Blue, Yellow, Red, etc) This will help students remember their commands and help them run "debugging" jobs. Each forward and backward command will let MatataBot move approx. 100 mm in the required direction. Each turn command will let MatataBot to turn 90 degrees. Press the buttons to code, then press the Play button to start MatataBot. Press Play button whilst a sequence is running will stop the sequence. Press the Clear button to clear the coding step.
(Note: There are only 12 LED lights on the controller, the lights will be replaced when you input over 12, but the controller will still remember the previous commands)
5.2 Hidden Features:
Students can use Coding Mode to program MatataBot to draw different shapes.
Sensor Mode unlocks numerous functions of Matatalab products to help students experience advanced coding. There are different sensors (Microphone, Color Sensor, Distance Sensor, Light Sensor) built in the controller to help it judge obstacles, detect surround sounds, lights, and colors to send different commands to MatataBot. There are two ways to play sensor mode, the first one is to use the app, and the second one is to use the command tower combined with control board and sensor coding blocks from the Sensor Add-On package.
Q1: How to charge MatataBot and the Controller?
A1: Charge both the MatataBot and the Controller through the USB-C charging cable (A charging cable is included in the box, or use the common USB-C mobile phone charging cable to charge the two components at the same time).
Q2: When should I charge the MatataBot and the Controller? How long it will take?
A2: The blue light flashes quickly when the MatataBot or Controller power is low; the red light is always on during charging; the green light is always on when fully charged. The MatataBot charges for 1.5 hours and its working time is 5 hours; the Controller charges for 1.5 hours, and its working time is 8 hours.
Q3: How are they re-paired?
A3: Quickly press the power button on the Contoller three times. The Controller will launch the Bluetooth re-pairing mode, and it will quickly flash the blue light. · The sound "Ding", indicates that the Controller and the MatataBot have been successfully paired, and the indicator lights of both become blue.
Q4: What age is suitable for kids to use Matatalab products?
A4: Matatalab educational robot is designed for children from 3-9 years old. It is a very friendly programming enlightenment education product for children. It is suitable for kids from kindergarten to elementary school age.
Q5: Do children need to master programming in order to use Matatalab robots?
A5: No, children do not need any programming or reading knowledge.
1. Lesson Objectives: Know what is included in this curriculum, understand how to apply this curriculum in the classroom.
2. Time: 25 mins
3. Language: English
4. Format: Completely Online
5. Level: Advanced
1. Introduction
2. Preparation
3. Curriculum Implementation
4. Teaching Advice
Don’t know where to start? Start here! The Teacher Guide for Matatalab Lite has sixteen engaging lessons for you to do with your students. These lessons are sure to engage and inspire as you lead your students to discover, challenge and grow.
2.1 Content
Read the Teacher Guide to familiarize yourself with the content of a lesson.
2.2 Product
For this curriculum, you can use Matatalab Lite.
2.3 Materials
2.4 Classroom
It is important to ensure that the table or floor is clean and level, regardless of the method of instruction used. The map should be leveled to ensure the unobstructed movement of the robot.
Quick Overview: An introduction to the lesson to facilitate teachers' understanding of the main ideas.
Time: The reference time for the implementation of this lesson.
Goals: Please structure your teaching around these goals, which can be adapted to the actual situation of the students.
Computational Thinking: Computational thinking skills that are covered in this lesson and will be practiced by students via practical activities.
Curriculum Tie-ins: Other subjects covered in this lesson.
Theme Tie-ins: A theme summary for this lesson.
Related Children's Books: Books that are relevant to the topics in this lesson and that children can read to broaden their knowledge.
Materials: Equipment and materials needed to implement the curriculum.
Vocabulary: New vocabulary that will appear in this session, and explanations of the vocabulary.
Teacher Notes: A few notes for teachers in the course of their lessons.
Activity: Specific implementation elements in this lesson.
Extensions: Suggestions for extension tasks for uplifting students' abilities.
A detailed curriculum framework is provided to help you learn the main content of every lesson.
Please use the link below to download the Matatalab Lite curriculum framework:
Matatalab Lite Curriculum (click to download)
1. Please read the Quick Overview before each lesson to understand what is covered in that lesson.
2. Given the students’ young age, the goals can be appropriately adjusted to build self-confidence when they fail to meet them.
3. Get students to develop good habits during lessons. Example: ask students to care for the robots, switch the machines on and off themselves, and help the teacher organize the teaching aids at the end of the lesson.
1. Lesson Objectives: Know what is Activity in Matatalab, understand the template of the Activity, Understand the sample of Matatalab Activity, understand how to use Matatalab Activity Creator Tool, understand how to create your own activities.
2. Time: 25 mins
3. Language: English
4. Format: Completely Online
5. Level: Advanced
1. Introduction
2. Matatalab Certified Educator (MCE)
3. How to Create Your Own Activity
4. Matatalab Activity Cards Sample: Travel in the Universe
Matatalab Edu provides rich activities in addition to curriculums. Educators can find the activities they desire to teach according to the content category: such as maths-related activities, music, and arts-related activities, ELA related activities, social study-related activities, competitive activities, PBL activities, etc. More accurate activities based on students’ age and products could also be found.
For the past two years, Matatalab has collected lots of feedback from educators around the world. Several outstanding educators shared their excellent classroom activities or lessons using Matatalab products on our social media. This has made us think about how to create a communication platform for enthusiastic and experienced educators. The Matatalab Edu Activity Website has been developed as a result. Through this platform, educators do not only find some classroom activities created by Matatalab Edu but also create and share more and more interesting classroom activities based on their own experience using Matatalab products. We firmly believe that fantastic classroom activities must come from educators who use Matatalab products in their classrooms.
After going through several existing activities, educators may have an idea on how to create a qualified Matatalab activity.
To help educators get to know Matatalab better, we provide three self-guided courses: Matatalab Edu Lite Course, Matatalab Edu Coding/Pro Set Course, and Matatalab Edu Coding Advanced Course. A corresponding certificate will be awarded at the end of each course.
Once the educator completes one of the three courses and gets one Course Certificate, they will move to the second level: create their own activities.Once the educator provides 6 qualified activities per year, Matatalab will award the coressponding title of Matatalab Certified Educator to him/her.
The educator who completes the Lite course shall provide 6 activities based on Matatalab Lite.
The educator who completes the Coding/Pro Set Course shall provide 6 activities based on Matatalab Coding/Pro Set.
The educator who completes the Coding Advanced Course shall provide 6 activities based either on Animation Add-on or Sensor Add-on.
All the MCE will be placed in Matatalab Edu talent pool. Matatalab Edu hopes to have further cooperation with the MCE. The MCE will benefit in several ways:
1. Award of the MCE Certificate and T-shirt worth 30 USD.
2. Matatalab will select excellent created activities by the MCE, and assemble them into books. The MCE as the contributor, his/her name will appear in the published book.
3. When Matatalab launches its latest products, such as new maps and activity packages, the MCE can apply for and stand the chance to get them for free.
4. Matatalab participates in educational exhibitions all around the world every year. Such as the ISTE (the U.S.), BETT (the U.K.), FETC (the U.S.), MIEF(Russia), STEM EXPO (Japan), etc. On these occasions, Matatalab invites the MCE to either host a workshop or a presentation.
5. Matatalab will select outstanding MCE in each country and region as our guests or partners to take part in the Virtual Training or On-Side Workshop.
All interpretation rights reserved for Matatalab.
3.1 Activity Template
Before creating a Matatalab Edu activity, please take a look at our activity/lesson template. The template can be downloaded from: Matatalab Activity
In a template, these parts are included:
3.1.1 Classroom Key Information
3.1.2 Activity/Lesson Key Information
3.1.3 Matatalab Products and Supplementary Materials
3.1.4 Detailed Activity Plan
3.1.5 Essential Questions
3.1.6 Supporting Files.
3.1.1 Classroom Key Information:
3.1.2 Activity/Lesson Key Information:
3.1.3 Matatalab Products and Supplementary Materials:
3.1.4 Detailed Activity/Lesson Plan:
Note: If you are struggling using the Matatalab Edu classic activity plan template, other lessons/template formats are also acceptable. However, please write the instructions step by step. These steps should be clear, concise, and easily understood by other teachers who prepare the activity for their class.
Teacher’s notes are encouraged to be added to the activity plan.
3.1.5 Essential Questions:
List the questions that students may ask and that need to be figured out in the activity.
3.1.6 Supporting Files:
Are there any other materials you can share with other educators? Some great supporting files include:
3.2 Matatalab Creator Tool:
After using the template to create your own activities, you can use our Matatalab Creator Tool system to submit your activities to us.
1. Lesson Objectives: Pass the quiz to receive the Matatalab Lite Course Certificate
2. Time: 20 mins
3. Language: English
4. Format: Completely Online
5. Level: Advanced
Final Quiz
Please the use window below to finish the final quiz. If your grade is equal or higher than 8 points, you will receive the certificate by email. Please enter the correct email address so that we can send you the certificate. The whole quiz could be around 20 minutes.
Course 2: Matatalab Coding/Pro Set helps educators learn how to use Matatalab Coding Set, Matatalab Pro Set, and their add-on pacekages: Artist Add-On and Musician Add-On. Curriculums provided in this course will cover all of these packages and educators can learn how to apply them in classroom.
Additionally, educators can also learn how to use activities provided online and even create their own. In the final lesson, educators will need to finish a final quiz to get the certificate of finishing this course. Details will be provided in the lessons' page. You can use the list below or the menu left to navigate to lessons.
1. Lesson Objectives: Know what is included in Matatalab Coding Set; know how to pair; understand the various coding blocks; understand how to place coding blocks and finally how to start coding.
2. Time: 30 mins
3. Language: English
4. Format: Completely Online
5. Level: Beginner
1. Introduction
2. What's Included
3. Coding Blocks
4. Get Started Quickly
5. Practice
6. Q&A
Matatalab Coding Set is an Entry-Level Hands-on Coding Robot Set for kids aged 4-9. Lets kids develop the necessary cognitive abilities and learn coding skills from a young age. Kids use their imagination to create infinite possibilities using coding blocks, by controlling a robot car through coding algorithms. Kids receive instant feedback, and quickly learn that coding is simple.
In Matatalab Lite, these are included:
2.1 MatataBot
2.2 Command Tower
2.3 Control Board
2.4 Nature Map
2.5 Challenge Booklets
2.6 Coding Blocks
2.7 Obstacles
2.8 Flags
2.9 USB-C Charger
Coding blocks are the main components of Matatalab Coding Set. There are 5 kinds of coding blocks in Matatalab Coding Set which are:
3.1 Motion Coding Blocks:
There are 16 Motion coding blocks in total: 4 Move Forward coding blocks, 4 Move Backward coding blocks, 4 Left Turn 90°, and Right Turn 90°. Placing them on a Control Board can make MatataBot complete some directional movements.
3.2 Loop Coding Blocks:
There 4 Loop coding blocks in total: 2 Loop Begins coding blocks, and 2 Loop Ends coding blocks. Placing them on a Control Board can make MatataBot complete some directional movements.
3.3 Function Coding Blocks:
There are 4 Function coding blocks in total: 1 Define Function coding blocks, and 3 Call Function coding blocks. Placing the Define Function coding blocks on the Control Board with other coding blocks can define a function while using the Call Function coding blocks can make MatataBot call this function when the need arises.
3.4 Number Coding Blocks:
There are 10 number coding blocks: 2 Number 2, Number 3, Number 4, Number 5, and Random Number (1-6). Placing them on the Control Board with other coding blocks can be used as a parameter.
3.5 Fun Coding Blocks:
There are 3 Fun coding blocks: Random Movement coding blocks, Preset Music coding blocks, Preset Dancing coding blocks. Random Movement coding blocks can make MatataBot move at random. Preset Music coding blocks can make MatataBot play preset music randomly. Preset Dancing coding blocks can make MatataBot perform preset dance movements randomly.
4.1 How to pair:
Press and hold the power button for 2 seconds to turn on the MatatatBot and Command Tower. Pairing is successful when the prompt sound is heard. After a successful pairing, the blue lights of the MatataBot and Command Tower will stay on.
4.2 Control Board and Command Tower:
Correctly place the Command Tower on the port of the Control Board to connect them:
4.3 Coding Blocks Placement:
There is one important note when placing coding blocks on the Control Board: make the notch face down. After placing the coding blocks, press the start button so that MatataBot will execute its commands.
You can practice if you own a MatataBot Coding Set. If you do not have one, please use the window below to complete a practice.
Q1: How to charge MatataBot and the Command Tower?
A1: Charge both the MatataBot and the Command Tower through the USB-C charging cable (A charging cable is included in the box, or use the common USB-C mobile phone charging cable to charge the two components at the same time).
Q2: When should I charge the MatataBot and the Command Tower? How long it will take?
A2: The blue light flashes quickly when the MatataBot or Command Tower power is low; the red light is always on during charging; the green light is always on when fully charged. The MatataBot charges for 1.5 hours and its working time is 5 hours; the Command Tower charges for 3.5 hours, and its working time is 5 hours.
Q3: How are they re-paired?
A3: Quickly press the power button on the Command Tower three times. The Command Tower will launch the Bluetooth re-pairing mode, and it will quickly flash the blue light. · The sound "Ding", indicates that the Command Tower and the MatataBot have been successfully paired, and the indicator lights of both become blue.
Q4: What age is suitable for kids to use Matatalab products?
A4: Matatalab educational robot is designed for children from 3-9 years old. It is a very friendly programming enlightenment education product for children. It is suitable for kids from kindergarten to elementary school age.
Q5: Do children need to master programming in order to use Matatalab robots?
A5: No, children do not need any programming or reading knowledge.
1. Lesson Objectives: Understand what is sequencing in coding and Matatalab; understand how to use Motion coding blocks and Number coding blocks to create a program and make MatataBot operate.
2. Time: 20 mins
3. Language: English
4. Format: Completely Online
5. Level: Beginner
1. Introduction
2. Motion
3. Parameter
4. Practice
In Matatalab Coding Set, there are 12 Motion coding blocks: 4 Move Forward coding blocks, 4 Move Backward coding blocks, 4 Turn Left coding blocks, 4 Turn Right coding blocks.
Placing Motion coding blocks on the Control Board correctly can make MatataBot move forward and backward, or turn left and right. If a series of Motion coding blocks are placed on the Control Board, the Command Tower will read these commands and MatataBot will complete these movements in a specific order, which is from left to right and from top to bottom.
Matatalab Coding Set also provides Number coding blocks.
In Coding Set, there are two functions of Number coding blocks. The first one is to be used with move forward or backward coding blocks. It can make MatataBot execute this command as many times as the number on the Number coding blocks. For example, when the move forward coding blocks with number 2 coding blocks are used, MatataBot will move 2 steps forward 2 steps (Note: Number coding blocks cannot be used with turn left or right coding blocks).
Number coding blocks can also be used with Fun coding blocks. When using Number coding blocks and Fun coding blocks together, it means MatataBot will choose the corresponding built-in programs and execute according to the number. For example, when using the Number 2 coding blocks with Preset Music coding blocks, MatataBot will perform the 2nd preset dance movement.
For this lesson, you can practice if you own a Matatalab Coding Set. If you do not have one, please use the window below to get familiar with sequencing, Motion coding blocks, and Number coding blocks.
1. Lesson Objectives: Understand what is a loop in coding and Matatalab; understand how to use Loop coding blocks and how it is used together with Motion coding blocks and Number coding blocks.
2. Time: 20 mins
3. Language: English
4. Format: Completely Online
5. Level: Intermediate
1. Introduction
2. User Guide
3. Practice
In the Matatalab Coding Set, there are 4 Loop coding blocks: 2 Loop Begins coding blocks and 2 Loop Ends coding blocks. Loop coding blocks have to be used in pair, and it must start with Loop Begins coding blocks and end with Loop Ends coding blocks. Loop coding blocks are usually used with Number coding blocks, and Number coding blocks only need to be placed under Loop Begins coding blocks. This means that the commands between Loop Begins and Loop Ends coding blocks will be repeated a corresponding number of times.
2.1 Movements
There are usually two ways to use Loop coding blocks. The first one is for the MatataBot to make repeated movements.
2.2 Drawing
Using Loop coding blocks can make MatataBot draw different basic shapes. If Angle coding blocks are added, complex shapes can be also completed.
For this lesson, you can practice if you own a Matatalab Coding Set. If you do not have one, please use the window below to get familiar with Loop coding blocks, Motion coding blocks, and Number coding blocks.
1. Lesson Objectives: Understand what is Function in coding and Matatalab; understand how to use Function coding blocks and how it is used with other coding blocks.
2. Time: 20 mins
3. Language: English
4. Format: Completely Online
5. Level: Intermediate
1. Introduction
2. User Guide
3. Practice
There are 4 Function coding blocks in the Matatalab Coding Set: 1 Define Function coding blocks;2 Calling Function coding blocks. Function coding blocks must be used in pair, and students need to first use Define coding block and later Calling Function coding blocks. The Define Function can be called more than once. There is one important factor with the Function coding blocks: Define Function coding blocks cannot be placed on the same line as is the case with the Calling Function coding blocks. Namely, the Define Function coding blocks must be placed on the line below the Calling Function coding blocks. Function coding blocks cannot be combined with Number coding blocks.
2.1 Basic Usage
Using Function coding blocks can make programs more concise, especially when MatataBot needs to make complex movements.
2.2 Advanced Usage
Function coding blocks can also be used with other coding blocks, such as Loop coding blocks, in order to complete an advanced usage of Matatalab.
For this lesson, you can practice if you own a Matatalab Coding Set. If you do not have one, please use the window below to get familiar with Function coding blocks, Motion coding blocks, and Number coding blocks.
1. Lesson Objectives: Know what is included in Matatalab Artist Add-On; understand how to use Angle coding blocks with Motion coding blocks; understand how to use MatataBot to draw different shapes.
2. Time: 25 mins
3. Language: English
4. Format: Completely Online
5. Level: Intermediate
1. Introduction
2. What is Included
3. User Guide
4. Practice
In Lesson 5 and Lesson 6, we will learn Matatalab Artist Add-On package and Matatalab Artist Add-On package.
For Matatalab Artist Add-On package, kids can draw beautiful graphics and pictures through programming, towards the more advanced stages of coding their mathematical theories of geometry also improves. *Coding Set is required to work with.
Note: If you do not want to buy Matatalab Coding Set and Artist/Musician Add-On package separately. We have Matatatlab Pro Set available, which includes all of the components of Matatalab Coding Set and Artist/Musician Add-On package. More details: Matatalab Pro Set
2.1 20 Angle Coding Blocks
2.2 3 Colored Pens
2.3 3 Warm-up Cards (6 samples)
2.1 Angle Coding Blocks:
Two kinds of items are included in the Matatalab Artist Add-On package: Angle coding blocks and colored pens. For Angle coding blocks, there are 10 angles in this package, and every angle has two coding blocks: 30 degrees, 36 degrees, 45 degrees, 60 degrees, 72 degrees, 108 degrees, 120 degrees, 135 degrees, 144 degrees, and 150 degrees.
2.2 Colored Pens:
For colored pens, there are 3 random colored pens included. They can be placed in the MatataBot pen holding place.
2.3 Warm-up Cards:
There are 3 warm-up cards (6 samples) included. Students and teachers can use these samples to get familiar with MatataBot's drawing.
Placing colored pens in the MatataBot pen holding space and using Motion coding blocks, Angle coding blocks, and Loop coding blocks together can make MatataBot draw different shapes on paper. It is important to note that, the MatataBot is drawing the supplementary angle on the Angle coding blocks, and Angle coding blocks can be only used with Turn left/right coding blocks. Two samples are provided below:
Sample 1: Triangle
Sample 2: Star
For this lesson, you can use the samples below to practice if you own a Matatalab Coding Set and Artist Add-On, or a Matatalab Pro Set. If you do not have one, please use the online practice below to get familiar with Matatalab Artist Add-On package.
4.1 Practice Samples:
4.2 Online Practice:
Note: Drag and rotate MatataBot to start drawing. Press Space to erase all.