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Activity/Lesson KeyInformation


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It is important for children to distinguish different shapes from an early age. Thistime, MatataBot is going to collect 4 types of food: square type, triangle type,circle type and rectangle type.


Concepts

MatataStudio tangible coding language, shapes


Objectives

Learn about shapes and help MatataBot move from the starting point to thetarget point to collect the 4 types of food according to the shapes.


Learning outcomes

recognize basic shapes (triangle, square, circle, rectangle)

classify foods by shape (triangle, square, circle, rectangle)

control MatataBot to move to the target point by using motion coding blocks


Key Vocabulary

MatataBot: One of the important components of MatataStudio Coding Set, whichis connected to the

Command Tower via Bluetooth: it receives the Command Tower signals, and displays the results of the program.

Map: An area with 16 10cm*10cm squares, which MatataBot can move on.

Command: lt is the instruction to direct the work of the MatataBot. A program is aseries of commands arranged in a certain order, The process of executing aprogram is the working process of a computer.

Move forward: the MatataBot move forward 10cmMove backward: the MatataBot move backward 10cmTurn right 90° : turn to the robot's right side

Turn left 90°: turn to the robot's left sideSquare

TriangleCircle

Rectanale


Prior knowledge

Know the shapes of Circle, Rectangle, Triangle, Square, and have basicknowledge of using mation coding blocks to program.


Estandards

CSTA(K-2):1A-AP-08 1A-AP-10

ISTE: ld, 3d, 5a


Detailed Lesson Plan


Lead in & cuided Activity

10mins:


1.Food intro

Introduce that different types of food in our daily life may have different shapesand sometimes we can identify a food by its shape.


2. Rules intro

Introduce the game rules in detail for the students.


3. Guided Activity

Show students how to play this game.


Independent Activity

30mins:


Students play this game in pairs:


  1. Children take turns rolling a 6-sided die with 4 different shapes, 1 "stop the round" and l"re-roll" on each face;

1


2.The grid on the map is filled with food cards, and there is a space on the side of the map as the starting point for MatataBot;


3.Randomly place 4 shaped cards on the other side of the map;

2


4.Children select a shape randomly;


5.Children roll the dice, and start programming once they roll to the shape they have selected.

6.Each child is entitled to one roll per round.


7.When the road in front of MatataBot does not have the corresponding shape of food, place the MatataBot on another starting point and make it face towards the target food;


8.Children plan the route that allows MatataBot to move to the target food.


9.Children need to complete programming in one go. if MatataBot successfullymove to the target food, remove the food card and place it on the correspondingshape module;


3


10.lf not, children is not allowed to redo the programming this round.


11.lf the shape on the dice rolled by a child has already been removed, he or she will not be able to continue the attempt during this round. it is the next child's turn.


12.The game ends when all children have collected four shapes of food.

Tutorial Video:


http://edu.matatalab.com/zh-hans/node/147



Feedback & Extension

5mins.


Feedback:


1.Share their reflection on this activity and talk about some other foods or products with different shapes.


2.Extension:

2.1 Play this game with a fixed starting point.

4


2.2 Try to find more stuff in daily life with Circle/ Rectangle/Triangle/square.


Questions

Do you know other foods of different shapes?Can you list square/triangle/circle/rectangle things in life?When having the starting point and the target point, do you know how to plan theroute?


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